Monday, May 18, 2009

Experiment 2 Feedback

The intention of publishing the feedback below is so that all students can benefit by understanding the strengths and weakness’ of a range of projects. Please take the time to review other students work with these comments in mind. If you have any questions or would like any further clarification don’t hesitate to ask me during the studio session.

Daniella
Key strength of the scheme:
Nicely detailed spaces, with a good sense of the use of the architecture. Good thought to materiality and structure has been considered and integrated with architecture very well. Good play on light.
Most significant weakness of the scheme:
Some scaling issues appear with one of your spaces, and more thought could have been afforded to circulation. Good scheme, though it lacks that X-Factor to make it wonderful.

Arlene

Key strength of the scheme:
An amazing experiential set of spaces, providing an interesting architectural journey. Spaces are well defined, with your ramps playing a particularly strong role in your scheme.
Most significant weakness of the scheme:
One of your most interesting and strong aspects of your architecture can never really be fully seen and appreciated. Some dead space that needs to be activated for a greater experience for the occupants.

Rina
Key strength of the scheme:
Good image captures of your environment, showing of some interesting elements. Lovely axonometric and texture sketches, very well laid out.
Most significant weakness of the scheme:
The space is almost completely unusable, you have done well to capture some fairly nice images of a very convoluted set of architecture. One room is completely inaccessible, and the other can only be squeezed into with quite a lot of effort. Very claustrophobic to be in.

Yvette
Key strength of the scheme:
Very neat overall presentation, with all elements tightly controlled. Excellent inspirational images, and extra information on your thoughts and clients, related well into your architecture. Good attention to detail in your environment.
Most significant weakness of the scheme:
Some ambiguities in your environment, such as elements not fitting together well. A slight overuse of coloured lights detract from the sense of space in your architecture.

Barnaby
Key strength of the scheme:
Superb textures, and thought to the extension of how your textures may be combined. Some truly elegant and well controlled spaces, with a lovely sense of geometry.
Most significant weakness of the scheme:
Possibly the overuse of symmetry in your inside environment detracts from your spaces slightly, and doesn’t speak as strongly to your client as it could. There are also a couple of dead spaces.

Claire
Key strength of the scheme:
Lovely textures, and very nice axonometrics. There is a clear sense from your images on the use of your architecture.
Most significant weakness of the scheme:
Environment not scaled correctly. There is some attempt to ameliorate this issue, with some well scaled elements, but this is a major oversight. Some dead spaces, and odd moments in your architecture.

Jason
Key strength of the scheme:
Lovely monumental sense of space, with a strong play on relationship of basic elements. It would work great as a memorial structure.
Most significant weakness of the scheme:
Overly simple in terms of the spaces created. No amps, no textures, and a lack of clear ideas of how these spaces will be used as your clients laboratories.

Eugene
Key strength of the scheme:
A complex yet understandable set of spaces. Excellent use of repetition of elements, with a good rhythm to your overall architecture. Very good circulation, and an elegant sculpture garden.
Most significant weakness of the scheme:
Your Axonometric drawings are the least attractive element of your scheme, having a messy aspect to them at times, in contrast to your architecture.

Joey
Key strength of the scheme:
Lovely overall form with an elegant interplay of structure and space. Some exciting shapes are visible in your environment, making a inhabitant want experience more.
Most significant weakness of the scheme:
Unfortunately, a lot of the excitement is just decoration, never allowing the occupants to feel welcomed by your architecture. The player start is out in the middle of space, killing a player within half a second of playing your map.

Sara
Key strength of the scheme:
A modest set of spaces very well achieved, and comfortable to be in. Good explanations on the nature of the spaces with good attention to detail.
Most significant weakness of the scheme:
Some dubious elements, and small wasted spaces detract slightly from your environment. Some of your axonometric drawings need to be tightened up.

Giselle
Key strength of the scheme:
A very well laid out scheme, providing some significantly beautiful moments, and the architecture seems to be quite sensitive to your clients needs.
Most significant weakness of the scheme:
You images don’t quite display the architecture as well as they could have. Your sketches could also do with a bit more care in their execution.

Nazlee
Key strength of the scheme:
You outside space is quite elegant. Excellent graphic representations with your 3 coloured montages.
Most significant weakness of the scheme:
Your inside space is slightly underdeveloped, not really showing a clear sense of circulation. There are dead spaces, and traps areas that trap a wanderer, with no discernible avenue for escape.

Bassel
Key strength of the scheme:
A good natural sense of design and composition, with elements in the outside and meeting space relating well with each other. Excellent image captures considering the spaces.
Most significant weakness of the scheme:
Architecture seems underdeveloped, especially the inside space which is a box with a clunky staircase leading into it. Overall needed more time and care.

Rosalind
Key strength of the scheme:
Some very dramatic spaces have been created, with a good sense of rhythm to the journey though your building.
Most significant weakness of the scheme:
Lighting needs wok, it is too dark in a lot of places. The building is almost too big, making it confusing to find your way at time in the spaces.

Rainis
Key strength of the scheme:
Some very nice geometric moments have been created. Good use of detailing to help define your spaces.
Most significant weakness of the scheme:
PINK! The colours can seem jarring at times, detracting from a set of spaces could have been displayed in a better light.

Jarlath
Key strength of the scheme:
Good exploration of the technology, and where you have applied your own custom textures the spaces have been enhanced greatly.
Most significant weakness of the scheme:
Not many of your own custom textures to be seen, mainly UT textures that detract from any elegance of space that may exist. Some lost spaces, that don’t seem to have a clear reason for being placed where they are.

Phillip
Key strength of the scheme:
Nice application of custom textures, bringing some life to a few of your spaces, plus some interesting architectural moments that have promise of being a very experiential architecture.
Most significant weakness of the scheme:
Generally underdeveloped scheme, needing more care and thought to the clients’ needs. The UT environment kills a player instantly, needing adjustment of the player start to be able to lay the map.

Tim
Key strength of the scheme:
Strong sense of the spaces created, with some very nice “journeys” to be traversed, showing some excellent vistas of your architecture.
Most significant weakness of the scheme:
Some images don’t quite do the created spaces justice. A lack of purposeful detail makes the spaces seem cold and unwelcoming at times.

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